Overlays are an excellent way to visualize what a driver is doing while they’re out on track. Sensors are outfitted on the car to record each of the driver’s primary inputs; channels tracking the angle of the steering wheel, the selected gear, the throttle percentage, and brake pressure are sent through the airwaves from the car on track to the engineers in pit lane, all in live time.

Together with sensors that record car speed, distance, and time, a graph can be created to show the driver’s inputs over the course of a full lap that reads from left to right like a picture book. These overlays can be incredibly useful, and are used in all levels of motorsport from karting to IndyCar.

In recent years, broadcasters have begun showing such overlays to help describe to fans what drivers are doing inside the car to try and extract as much lap time as possible. But while it may look like a series of squiggly lines to inexperienced eyes, data like this can actually offer valuable insight to drivers, engineers, and of course fans about the relative performance between two cars. A special thank you to Arrow McLaren for supplying this overlay from a test day at Sonoma a few seasons ago. We’ll call the blue trace Driver A, and the red one Driver B.

These overlays c an highlight where time is being lost or gained when comparing multiple laps that a driver has done, or when comparing fastest laps between a driver against their teammate, as shown here. Overlays can be used by engineers to help coach drivers, determine the balance characteristics of a setup, or offer a real-life target for simulation results to match in order to develop mathematical models. Drivers and engineers are constantly going through these overlays corner by corner to see where the most performance can be gained. So important are these overlays that drivers will even have a tablet with them when they sit in the cockpit between outings so they can review the data and ensure they are making the most out of the precious track time they have in the buildup to a race. There is a lot of information to be learned from even the most basic of overlays.

T11: Understeer to oversteer

One of the easiest ways to identify the balance of a car is to look at the steering trace through a corner. Naturally, a car that tends to understeer will require the driver to add more steering in order to compensate. A car with oversteer will require less steering, but it is common for the driver to have to make corrections with the steering wheel as they deal with the instability. In T11, Driver A looks to have understeer at the mid corner and then oversteer from mid to exit when compared with Driver B. This is actually a very common behavior, typically referred to as “understeer to oversteer.”

In this situation, the root issue tends to be the initial bout of understeer. This is because at the apex, Driver A has much more steering lock than Driver B while he’s trying to get the car to turn. At this point, he tries to add comparable throttle to Driver B, but he still has a lot more steering lock. The result is that the rear steps out, caused by trying to do too much turning and accelerating at the same time (this is actually the same rear sliding that happens when drivers intentionally do donuts). Because the back of the car steps out, Driver A has to make two big corrections, both to the detriment of lap time. He enters the corner 0.04s ahead of Driver B but exits the corner about 0.06s behind.